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Knights Of The Old Republic 2 Character Creation

So, you’ve decided to fire up Knights of the Old Republic II: The Sith Lords. Good for you. You’re about to crash-land into the most morally confused corner of the Star Wars galaxy, where the Jedi are grumpy and the Sith are just really passive-aggressive. But first, you have to make a character. And let me tell you, this screen is like a criminal lineup for your future identity.

The Gender Debate (It’s Weirder Than You Think)

Here’s a juicy bit of trivia that will make you sound smart at parties: KOTOR 2 was originally written assuming you’d play as a female character. The game’s writers admitted that the story flows better with a woman in the lead. So if you pick a dude, you’re basically playing the director’s cut, but with all the spicy dialogue options locked in a drawer.

That’s right—your gender choice dramatically changes how the Handmaiden, the Disciple, and the angry old Jedi teacher treat you. Pick a woman, and you get an obsessed male student who follows you like a lost puppy. Pick a man, and you get a half-naked martial artist who wants to prove something. It’s like a weird romantic comedy in space, but with more lightsabers.

Class and Stats: The Fun Math

Now you have to choose a class. Let’s be honest: you’re either picking Jedi Guardian because you want to hit things, Jedi Consular because you like force-pushing people off cliffs, or Sentinel because you can’t make decisions. The game doesn’t judge—much.

But here’s the surprising fact: your starting class doesn’t matter as much as your attribute points. Put everything into Charisma, and you’ll talk a Sith lord into quitting his job. Dump all your points into Strength, and you’ll break the game’s physics engine by punching rocks. The game secretly rewards stupid specialization. Be the galaxy’s most charismatic idiot.

Skills: The "Why Bother?" Section

You’ll see skills like Computer Use, Stealth, and Repair. Here’s the truth: you only need one. Repair. Why? Because there’s a droid named HK-47 who will literally worship you if you fix him. He calls meatbags "meatbags." That’s comedy gold, and only a high Repair skill unlocks his best murder-jokes.

Meanwhile, Stealth is useless because the game’s AI has the situational awareness of a drunk Hutt. And Persuade? That’s just cheating. You can talk a bounty hunter into giving you his gun, then force-persuade him to apologize for it. It’s silly—and glorious.

Star Wars: Knights Of The Old Republic II - The Sith Lords SwitchStar Wars: Knights Of The Old Republic II - The Sith Lords Switch

Alignment: Light Side, Dark Side, or Just Confused?

This game doesn’t care if you’re a goody-two-shoes or a galaxy-level menace. What it cares about is consistency. If you save a kitten one minute and then kick an orphan the next, the game just shrugs. But if you go full Dark Side, you get sith eyes that look like you’ve been staring into a fire for three days. And Light Side? You glow like a radioactive glowstick.

But here’s the kicker: KOTOR 2 punishes you for being pure. If you’re too Light, your companions whine about your "rigid morality." Too Dark, and they start writing passive-aggressive notes in their journals. The game wants you to be a chaotic neutral therapist with a lightsaber.

The Surprising Truth About Your Face

You can pick your face from a menu of about five options. They all look like they’ve seen a ghost, which is fitting because you have. The male faces are either "Handsome Rascal" or "Guy Who Works at a DMV." The female faces range from "Fierce Warrior" to "I Just Woke Up." None of this matters, because you’re wearing a helmet for 80% of the game.

That’s right—you spend hours tweaking your jawline only to find a Mandalorian helmet in the first five minutes. You’ll never see your character’s face again unless you intentionally go shirtless, which is weird because space is cold. Congratulations, you wasted 15 minutes.

Kotor Chest Order at Tia Thomas blogKotor Chest Order at Tia Thomas blog

The Real Choice: Your Starting Planet

Here’s a pro tip the game never tells you: your starting planet choice dictates your first few hours. Peragus is a mining facility full of exploding droids and creepy zombies. It’s like a haunted house, but with zero emotional payoff. If you pick Telos next, you get politics and a space station that’s basically a suburban mall in orbit.

But if you really want weaponized fun, skip those and head straight to Nar Shaddaa. It’s a crime planet where you can gamble, pickpocket, and insult a crime lord until he cries. You’ll get the best loot, the best companions, and a free spaceship upgrade. It’s the cheat code of starting planets.

The Final Verdict

Creating a character in KOTOR 2 is like ordering a pizza while blindfolded—you’ll get something good, but you have no idea what until it arrives. The game’s broken mechanics and unfinished cutscenes mean your choices may or may not matter. But that’s the charm.

So pick a woman, max your Repair skill, and go be a sarcastic force-wielder on Nar Shaddaa. You’ll break the game, confuse the characters, and laugh your way to a surprisingly deep story about what it means to be a broken hero. Just don’t expect anyone to remember your face. They’re all staring at your psycho eyes.