How Does The Last Of Us Part 2 End
Okay, so picture this. You've been playing The Last Of Us Part 2 for what feels like approximately nine and a half years, and you're finally here — the grand finale. Grab your...
Okay, so picture this. You've been playing The Last Of Us Part 2 for what feels like approximately nine and a half years, and you're finally here — the grand finale. Grab your coffee, or your emotional support water bottle, because this one is a doozy.
First, Let's Talk About Ellie's Obsession Cycle
By the time you reach the endgame, Ellie has been on what I like to call the "Ultra-Violence World Tour" — crossing state lines, fighting infected, squaring off with the WLF hit squads, and unraveling a revenge mission so intense it makes John Wick look like a guy who got parking tickets.
See, Abby killed Joel — brutally — early in the game, and Ellie has spent the entire experience hunting her down. Every innocent person she's killed along the way barely registers in her mind because, well, vengeance is one heck of a distraction.
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The game never once lets you feel comfortable. There's a moment on a boat in a storm so dramatic it could rival any Amazon Prime thriller, and honestly, I was sweating through my couch cushion.
The Santa Monica Sequence: Emotionally Devastating
When Ellie finally reaches Santa Barbara and finds Abby strapped to a post, starving and barely alive, the game pulls its sneakiest trick yet. Instead of cheering, you feel... nothing good. There's no triumphant kill music, no slow clapping from a bought-off crowd.
Ellie cuts Abby loose and then — plot twist — challenges her to a water fight to the death. Okay, not a water fight. It's a full-on fistfight in the shallow surf, raw and ugly and somehow absolutely heartbreaking.
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It escalates to a moment where Ellie actually holds Abby's head underwater, ready to finish it, and decides — no. She just can't. Or won't. And stabs the knife into her own neck instead? No wait — she doesn't kill herself either. She lets Abby go.
So What's the Deal With The Missing Fingers?
During that gruesome logout-and-log-back-in combat sequence leading up to Santa Barbara, Ellie loses two fingers in a bite. She was going to put down the infected biting her with a knife, but her friends intervened — and in all the chaos, Abby chomped down anyway. The result? Her left hand is minus the pinky and ring finger, because of course a zombie-adjacent apocalypse would take exactly the fingers you need for guitar playing.
This thing isn't just aesthetic. Those missing finger games end up becoming the game's most devastating meta-commentary on what revenge actually costs you. Not just in lives, but in the small things — like the ability to ever play music again, which was Joel's thing in the first game and even hers now.
Coming Home to an Empty House
Ellie returns to her house in Jackson and discovers her girlfriend Dina had left, taking their baby with her. The house is completely empty. Bone-chillingly, soul-crushingly empty. Everything surrounded by boxes, waiting to be moved — but no Dina, no baby, no reunion bouquet.
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In her final moment of solitude, she picks up the guitar that Joel gave her. It's that beautiful acoustic guitar, the one she hand-painted roses on, and she pours all her emotions into playing the chords she literally cannot play anymore.
Her mouth moves with the memory of the songs, all while her mutilated left hand sits there, useless against the fretboard. The scene plays out with that gorgeous music from the first game — meaningless now to her fingers but still alive in her heart.
The Endgame Shrug
The final shot? Ellie sits with her guitar and walks out the door. That's it. No fanfare, no blockbuster-style explosion, just a woman walking away from what's left of her world. Sometimes the most elegant game endings are the ones that ask you to ponder for several hours in silence like a philosopher in athletics gear.
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Neil Druckmann and his team had one mission, and they accomplished it masterfully: turn Ellison (or someone you know)— Er, I mean turn Ellie into a ghost of her former self, haunted by every choice she'd ever made.
The Aftermath of Spending 15 Hours on Revenge
Here's the surprising fact: the medium-length average for the main campaign is about 15 hours, but with exploration and side content, you can easily clock 20-plus hours of being emotionally manipulated by cursedly good writing. All of which makes the finale feel earned, like a slow-cooked meal that also happens to destroy your soul.
What makes it entertaining, even funny, in a "I need therapy" kind of way, is how unapologetic the game is about not holding your hand. It expects you to sit with the discomfort, like a long café conversation where the other person keeps complicating their simple relationship problems and the espresso keeps going cold.
But that's the game's genius — serving you a mirror disguised as a survival-horror action RPG. You came looking for fireworks, and you got a masterclass in consequences, served on a platter of regret.